Salpakan Tactics
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Legal intelligence · File 02

Terms of Use

These terms explain the basic rules for using Salpakan Tactics.

Effective: August 15, 2026Last updated: August 20, 2026

Short version: use the Game for lawful, personal play. Solo Command and Local Duel need no account; online battle requires Google sign-in and a callsign. Treat opponents respectfully, keep private information out of chat, do not cheat or disrupt the service, and understand that online matches, saves, and availability are not guaranteed.

1. Acceptance

By accessing or using the Game, you agree to these Terms of Use and the Privacy Policy. If you do not agree, do not use the Game.

If you are not old enough to enter a binding agreement where you live, use the Game only with permission from a parent or legal guardian.

If you are under 13, do not create an account or use online battles or chat. Local play may be used with supervision from a parent or legal guardian.

2. Using the Game

Salpakan Tactics (the “Game”) is an independent strategy game provided for entertainment. You may play for personal, non-commercial purposes, subject to these terms.

The Game supports Solo Command against the computer, Local Duel on one device, and account-based online battles. Online features require an internet connection and let you use automatic matchmaking, host a public or private table, request to join another table, reconnect to battles in progress, and keep several active battles.

Signed-in users may separately opt in to Battle notifications on each supported browser. Notification permission remains controlled by the browser and device, and enabling it is not required to play online.

Features, rules presentation, computer behavior, and availability may change as the Game develops. Some features may not be available on every device or in every version.

3. Accounts and callsigns

An account is optional unless you use online battle. Accounts use Google sign-in through Firebase Authentication. You are responsible for keeping access to your Google account and device secure and for activity performed through your Game account.

Your callsign may be visible to other players. Do not use a callsign that is unlawful, abusive, sexually explicit, hateful, misleading, or intended to impersonate another person or the Game’s staff.

A callsign must be 3–20 characters, start with a letter, and use only letters, numbers, and underscores. Callsigns are assigned case-insensitively on a first-come basis, cannot currently be changed, and are not owned by users. We may reserve, remove, or require replacement of a callsign that violates these terms or another person’s rights.

You may delete your account from the account panel. Deletion forfeits every battle in progress, deletes match records involving your account, removes blocks in both directions, releases your callsign, and asks Firebase to delete the sign-in identity. Reports involving your account are retained. If the provider-side identity deletion fails, the Game will say so after deleting its own account data. Signing out does not delete your account.

4. Reporting and blocking

Blocking a commander stops their messages reaching you and prevents automatic, public-table, or code-based matching between the two accounts. You can lift a block from the account panel. The blocked person is not told which account blocked them.

Reporting sends the selected reason, optional details, and up to 20 recent chat lines from the reporter’s own browser. That attachment is supplied by the reporting player, is not a complete independent server transcript, and may be incomplete or altered. Reports are retained after the browser-session chat is gone and may remain after either account is deleted.

Reports must be made in good faith. Filing reports that are knowingly false, or using reporting or blocking to harass another player, is itself a violation of these terms.

5. Fair and acceptable use

You agree not to:

  • use the Game in violation of applicable law or another person’s rights;
  • send content that is threatening, harassing, hateful, sexually explicit, unlawful, deceptive, or invasive of another person’s privacy;
  • share another person’s private information or use chat to request passwords, financial details, or other sensitive information;
  • cheat, exploit hidden information, or interfere with fair play;
  • spam chat or use communications to advertise or solicit;
  • introduce harmful code, automate abusive activity, or disrupt the Game or its services;
  • bypass security or access accounts, systems, or data without permission;
  • create accounts in bulk or evade a suspension; or
  • misrepresent your connection with the Game or its operator.

6. Online battles and chat

Online battles are run through the Game’s service and may be restored after a temporary disconnection. The server controls the official match state, validates deployment and moves, conceals information separately for each player, and records the result. Closing a connection does not automatically forfeit a live battle, but resigning or deleting your account does.

While an opponent owns the turn, you may store one private queued move with the service. Replacing or canceling the order updates that stored intent, and it can survive switching battles or reconnecting. A queued move does not reserve a piece or square and is not guaranteed to execute: after the opponent moves, the server applies it only if it remains legal on the resulting board. The opponent does not receive the queued order before it executes.

Public hosted tables show the host’s callsign and table code to signed-in browsers. Private tables are not listed but can be requested by anyone who has the code. The host decides whether to accept a join request and, before deployment ends, controls the optional reveal and open-board rules.

Concealment lasts only while a battle is in progress, and the table rules chosen for a match may reveal ranks earlier. When a battle ends, the Game uncovers the whole board for both commanders, and either of them may keep the finished board on screen, study it, or capture it. Deploy on the understanding that your formation will be shown to your opponent once the match is decided.

In-match chat is shared directly with your opponent. Treat chat as visible to another person, not as a private or confidential channel. Other players may copy or capture messages you send, so do not share information you want to keep private.

The service relays chat without writing the conversation to durable match storage. A live room may briefly retain a bounded in-memory replay buffer, and a connected browser may keep up to 50 recent lines for its current session so switching battles can restore them. That browser copy can disappear after a reload or restart; report attachments are retained separately. You keep ownership of content you send and give us permission to process, transmit, temporarily hold, and moderate it as reasonably needed to operate, protect, and enforce the rules of the Game.

We may limit communications or restrict an account that violates these terms. If another player makes you feel unsafe, stop communicating, leave the match when it is safe to do so, and use the report and block controls in the chat panel. You may also contact the operator through the channel below.

If you enable Battle notifications, the Game may send alerts for formation readiness, new field messages, turns, rematch offers, forfeits, and results. The device is designed to suppress an alert when that exact battle is already visible, but notifications are provided as a convenience only. Browser-vendor delivery may be delayed, duplicated, suppressed, or unavailable, and you remain responsible for checking battles in progress. You can disable notifications from the account panel or browser and device settings.

7. Saves and availability

The Game saves at most one unfinished Solo Command or Local Duel battle, plus appearance and gameplay-tip preferences, in the current browser. Clearing site data, changing devices, storage restrictions, or device failure may remove that information. Local saves do not synchronize between devices, and we are not required to recover them.

Online match state, including any pending queued move, belongs to the service rather than the browser and can ordinarily be reopened while the battle remains active. Detailed state is deleted from match storage when the battle ends; chat is not durably stored there in the first place. Do not rely on the Game to preserve chat, finished boards, or a permanent user-visible battle history.

We may update, suspend, or discontinue any part of the Game for maintenance, security, legal, or operational reasons.

8. Ownership

The Game’s original software, artwork, music, interface, and writing are protected by intellectual-property laws. You may not sell, copy, redistribute, remove notices from, or commercially exploit protected parts of the Game unless you have written permission or the law allows it.

Third-party names, marks, and materials belong to their respective owners. Salpakan Tactics is an independent project and is not sponsored or endorsed by another game publisher or rights holder.

9. Third-party services

The Game uses services operated by others, including Cloudflare for hosting and the online service; Google for Google Sign-In, Firebase Authentication, web fonts, and some browser push delivery; and Mozilla or Apple for push delivery in their browsers. Their own terms and privacy policies apply to their services. We are not responsible for third-party content, acts, delivery, or availability.

10. Disclaimers

To the maximum extent permitted by law, the Game is provided “as is” and “as available.” We do not promise that it will always be available, secure, accurate, or free from errors.

Nothing in these terms limits consumer rights that cannot legally be excluded.

11. Limitation of liability

To the maximum extent permitted by law, the operator and contributors are not liable for indirect, incidental, special, or consequential losses arising from your use of, or inability to use, the Game.

Where liability cannot be excluded, our total liability will not exceed the amount you paid for the Game during the previous twelve months or US $10, whichever is greater. Nothing here excludes liability that cannot legally be limited.

12. Enforcement, changes, and contact

We may suspend an account or end permission to use the Game if these terms are seriously or repeatedly violated.

We may update these terms as the Game changes. The current version will appear here with a revised “Last updated” date.

If part of these terms cannot be enforced, the rest will remain in effect. Mandatory rights available where you live are not affected.

For legal questions, contact the operator through the repository, download page, or distribution channel where you received the Game. If your version identifies a separate publisher, contact that publisher.

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